![]() There’s also the creative but poorly executed Gridfall, and the very fun Headhunter mode Carnado. At present there are four gametypes, from the Free-for-all Deathmatch mode Mayhem, to the milquetoast Stockpile that has you capturing points. Of course, while the base gameplay in Destruction Allstars is fun, the actual gametypes are more of a mixed bag. ![]() Many of them are so bizarre that it’s hard to not think you were playing one of the old HotWheels games as you tear through a crowd in an SUV with buzzsaws down the front. From a visual standpoint, I love these vehicles. These vehicles can’t be stolen or hijacked, so you won’t have to worry about someone running off with your ride. Many characters Breakers also modify the Barge attacks, making them slightly more useful but personally I’ve found there’s very little reason to ever attempt to engage someone in melee unless you’re desperate for the points.Ĭalling down your hero vehicle is one of the most fun parts of the game, getting you an almost Titanfall-esque sequence as your car drops from the sky. These are almost entirely useless on their own, since they move with a weird timing that makes it so you’re unlikely to ever hit anyone paying attention. Players have melee attacks too called Barges, which act like light dashes forward. Points rewards aside the Wreckover gives off big spite vibes, and it’s always fun imagining frustrated other players watching their new rides reduced to scrap metal. Completing the minigame lets you either take the car for yourself, or perform a Wreckover- destroying the car in the process. Once you figure out the trick, it’s almost impossible to hijack a car, so i’m curious if the developers will look towards fixing it once the game has a more experienced playerbase.Īs is I don’t mind it too much, it’d be more frustrating if every hijack was always successful, and it makes the rewards for completing the hijack feel better. You can also attempt to hijack vehicles, taking part in a laughably unbalanced minigame where hijackers will need to hit buttons as they appear on screen, while the hijackee can wriggle a stick furiously to shake them off. You also have the powers of parkour, and your Breaker ability always gives you a double jump and speed boost, on top of character-specific abilities. On the human side, your Allstar has a far more evasive toolkit, having a spider-sense-like warning to let you know when you’re about to be roadkill, which you can use to then dodge. Your ability to steal a car for yourself or wreck it so that no one else can have it is a powerful statement about the capitalist superclass, forming this game’s deep morality system ![]() It feels like dogfighting, except instead of guns, you had a knife taped to the tip of your jet. On a faster car these are insanely powerful, making short work of the right enemies.Īdmittedly, I don’t have much of a driving pedigree to compare, but the combat feels really good. You also have a boost, launching your car forwards at top speed. ![]() It makes every fight way more intense, since rear-ending and T-Bones aren’t the only way to do damage. On top of that, the game has a nudge feature, letting you nudge your car to the sides to damage cars to your left or right. ![]() The game feels like a great arcade racer, letting you dash around the stage and turn on a dime. In our interview with the game’s developers, they discussed that Lucid Games, the game’s developers has a team with people who worked on various car-based games like WipeOut and Motorstorm, and it shows. It’s a powerful message about the circle of violenceĪnd just as well too, because the driving in this game is really good. For every car you wreck, you also damage your own car. This is a really great element of game design, because it stops obsessive pursuit that a lot of FPS games have, and let you focus on the game’s driving instead of chasing down any one target. Kills are a rare occurrence, made even more difficult by the difficulty of getting two moving objects to collide twice in a row. Follow of, it should be mentioned that in most of the game’s gamemodes, you’re scored for damage, not kills. ![]()
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