In Microsoft Flight Simulator a page can contain blocks of checkpoints that can be expanded or minimized. if the aircraft flew recently, and engines are still warm). For example, some aircraft have a different startup procedure depending on the engine starting temperature (e.g. Sometimes, a page of checklist might contain a subsection of checkpoints with a title, and possibly being actually part of the checklist only under certain conditions. You can then verify that everything has been done correctly by the fact that there will be checkmark on each of the checkpoints. Otherwise you should go through the checklist and manual perform each of the checkpoints, using the Evaluation button if you can't find something. When using the Auto Complete options, if the current checkpoint is validated according to its XML tests and the current state of the simulation, it will be automatically checked. Auto Complete Item: This will tell the copilot to complete the item that is currently selected for you.Evaluation: This will take you to the switch or screen or whatever is needs done and highlight it for you.Auto Complete Page: This will tell the copilot to go through and complete the checklist for you.Below is an example image of a checklist's page where each line is a checkpoint:Īt the bottom of the page you have various options related to the checklist page and checkpoints: In-game, each item on a checklist can be selected to show the different checkpoints associated with it.Each of tyhese checkpoints needs to be completed for the checklist page to be finished. Several helpers can be provided to assist the user proceed through the checklist. They are free to meet the checklist expectations or not, and in the order they want. It is important to note that the user can refer to the checklist whenever they want, without any constraint. are pages, and the "0/ n" beside each of them indicates the validated/total number of checkpoints on that page. The headings "Inside Inspection", "Before starting engines", etc. Pages have a visible name, and are composed of checkpoints.īelow you can see an example of a checklist in-game. Each step is not visible in-game, but contains one or multiple pages that are used for display purposes of the checklist. When talking about a step, it must correspond to one of the predefined stepIds, and might have gameplay implications (for example, when using the teleport function to skip some part of the flight process). Checklists are aircraft-specific, even if some checkpoints are shared by several aircraft. Typically checklists contain different steps (for example: Pre-flight, Before taxi.), and each step is indirectly composed of several checkpoints. Each checkpoint is an association of a subject (ex: Parking brake) with an expectation (ex: Set). In Microsoft Flight Simulator, checklists are made of series of checkpoints (tasks). Its purpose is to improve flight safety by ensuring that no important tasks are forgotten. A checklist is a list of tasks that should be performed and validated by pilots and aircrew.
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